![]() I really hope the next installment will improve on the poor developer experience of the last two decades. ![]() So I wonder why people have to cope with obscure, hardly stable, legacy software and struggle so much to accomplish the simplest goal that strays just a bit too far from the basic tutorials. I think it is an investment with huge profits. The fact that Skyrim aged so well for the last seven years is only due to the modding community that embellishes, enriches and most importantly fixes the original game. The Skyrim Special Edition Creation Club is the primary way a player can mod the remastered version of the game, as many mods can be installed via third-party means or manually. So why doesn't Bethesda release a stable, complete, well-documented development environment for modders? After all, the essence of the elder scrolls games are mods. This is to be expected since it's user-created and modders had to reverse engineer a big part of it (not all of it since the language and API have been pretty much the same since Morrowind). There is plenty of missing content and functions do no actually work in game as reported (you have to dig into five years old forums posts to get bizarre workarounds). ![]() A wiki exists but reports partial information, often with silent assumptions that are of paramount importance. The Skyrim API is the worst documented developing tool ever disclosed to the public. No human has ever known greater frustration! It grew on me and I coded a few other new spells. Couple of days ago I went back into modding because I needed a new spell on my nth play through. According to Bethesda, the Creation Kit will allow fans to upload, download, and install custom content through the Skyrim Workshop on Steam making sharing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
February 2023
Categories |